Minecraft server benchmarking
How many players can your server really hold?
Simulated players mine, build, fly and fight on your Paper server while TPS, MSPT, CPU and RAM are recorded second by second. Finish a run and you get a link anyone can open.
> /bench auto find Joining simulated players... Stage: warmup, then 120 s measured TPS, MSPT, CPU and heap sampled every second BENCHMARK COMPLETE Score: N / 10 [ OPEN WEB REPORT ] /{id}
How it works
Run the plugin
Drop ServerBench into plugins/, create the test world and run /bench quick or /bench auto.
Real load
Bots join through the real player pipeline and use vanilla packets, so the server does the same work it would for people.
Upload
When the run ends the plugin posts the measured results and the per-second samples. If the site is down, nothing is lost.
Share
You get a link with the score, graphs, hardware and settings. No account needed to view it.
What is measured
TPSticks per second, target 20
MSPTmilliseconds per tick
CPUprocess load over time
RAMheap used over time
Playerssimulated players connected
Score
9 - 10Excellent200+ players held at full TPS
7 - 8Very Good100 to 199 players
5 - 6Good50 to 99 players
3 - 4Average20 to 49 players
1 - 2Poorunder 20 players
The score comes from the highest player count that held every TPS and MSPT threshold in the realistic scenario. CPU alone never decides it.